OpenGL perspective camera accuracy just about perfect; OpenGL output
registers with raytraced imagery almost pixel-for-pixel. If you
render something like scenes/advanced/newltpot/teapot2.pov it
feels like watching a 3D modeler go into raytracing; the
register is spot on.
Solid scanline rendering mode available too (spheres only for now).
http://www.daylongraphics.com/other/povray/patches/index.htm
Ray Gardener
Daylon Graphics Ltd.
"Heightfield modeling perfected"
http://www.daylongraphics.com
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