POV-Ray : Newsgroups : moray.win : Re: SeaShell Plugin : Re: SeaShell Plugin Server Time
28 Jun 2024 06:16:25 EDT (-0400)
  Re: SeaShell Plugin  
From: Thomas de Groot
Date: 21 Jun 2003 03:12:22
Message: <3ef40556@news.povray.org>
Thanks a lot Philippe!
Just opened my mail, so have not had time to experiment further. But looks
good!
thanks for shouting  ;-))

Thomas


"Philippe_Gibone" <Ph.### [at] wanadoofr> schreef in bericht
news:3eee02e7@news.povray.org...
> Hi Thomas
>
> I don't see the post i wrote this morning, so, I do it again, sorry if you
> have allready seen it
>
>   pov:write("interior_texture{", gsub(self.TextureInterior, "%s",
"%_"),"}")
>   pov:texture(gsub(self.Texture, "%s", "%_") )
>
> The first line will generate a line in pov :
> "interior_texture{TextureInterior}"
> The second line will generate a line in Pov like material {Texture}
>
> (The call to gsub avoid the spaces in the name of the texture)
>
> But TextureInterior MUST be a texture and Texture MUST be a material
(sorry
> for shouting ;-)
>
> HTH
>
> Philippe Gibone
>
>

> news:3eed8a51@news.povray.org...
> >
> > "Philippe_Gibone" <Ph.### [at] wanadoofr> schreef in bericht
> > news:3eec9c12$1@news.povray.org...
> > > Inside the lua plugin, I have no problem defining a "material" for the
> > > "texture" of my mesh2, and a "texture" for the "interior_texture", but
I
> > > have to be carefull when I choose them !
> >
> > How do you do this? I mean especially the 'interior_texture'? I
> experimented
> > a little (in Moray it is not implemented as far as I can see, I asked
Lutz
> > if he could though) and adding the command in POV results also in
> errors...
> >
> > Thomas
> >
> >
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.