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"Slashdolt" <jer### [at] questsoftwarecom> wrote in message
news:3eef7576$1@news.povray.org...
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| Unfortunately, since the tree was largely "just something
| neat that happened" with POVTree/TomTree, there isn't much
| I can do with the macro, other than perhaps to change the
| textures.
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There should be a way to add some #write statements to the data in order
to output the positions of the branches. You could then build a better
(for close inspection) tree with a near identical shape. My idea would
be to build a mesh tree and then create some code to crease and divide
the mesh into something resembling bark. I'm the worst to give advice in
that respect, however, as I don't mess with organic.
-Shay
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