POV-Ray : Newsgroups : povray.binaries.images : Blinding High-Lights Macros : Re: Simplified it all... Server Time
15 Nov 2024 14:18:43 EST (-0500)
  Re: Simplified it all...  
From: Tek
Date: 17 Jun 2003 15:56:54
Message: <3eef7286$1@news.povray.org>
It looks good, and is pretty simple to do.

Incidentally, if you're interested, the way to get a more "real world" version
of this would be to render the scene much darker usign 48-bit colour so that
bright things don't just flatten out to white. Then process that to two
different images, using colour curves that simulate film colour response. One of
the images should be processed with a curve that picks out just the bright
things. Then you blur that image and add it to the first.

The advantage with this technique is it will pick up on any bright thing, not
just specular highlights. Also if you replace the blur stage with a series of
more complex transformations you can emulate a very realistic lens flare effect.

But personally I haven't played with those techniques because I don't want to
learn skills I can't use in the IRTC! Maybe one day I'll write all of this into
a povray patch...

--
Tek
http://www.evilsuperbrain.com

"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3eef46d8@news.povray.org...
> Here's a pic from the quick way:
> 1. Render image with only black background/textures,
> and only leave specular in finish...
> 2. Modify that image via Paint-Program of Choice
> 3. Layer the image back ontop of the scene, this
> time with everything but specular on.
>
> Works fine for antialiasing, doesn't work with
> focal blur (I'll create some workaround), and
> depending on complexity of scene takes just
> about 30 seconds...
>
> My macros could do it an hour...
> (What a waste of time...:-(
>
> Still looks nice as an effect though.
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
>
>


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