POV-Ray : Newsgroups : povray.unofficial.patches : OpenGL wireframe preview patch available : Re: OpenGL patch update (June 16/2003) Server Time
30 Jun 2024 19:27:12 EDT (-0400)
  Re: OpenGL patch update (June 16/2003)  
From: Gilles Tran
Date: 16 Jun 2003 16:44:23
Message: <3eee2c27@news.povray.org>

3eee1a65@news.povray.org...
>   I said "wireframe" but was really talking about any type of OpenGL
> preview, be it wireframe or shaded triangles or whatever.
>   And besides, a wireframed still image may look very cluttered, but
> when the camera is moved, it helps visualizing objects a lot.

My experience with wireframe / shaded triangles in Rhino is mostly that
wireframe is a real time modeling tool, but that when you really want to
know where your objects are, the only good way is the shaded OpenGL preview.
When you've got a lot of stuff on screen, which is after all the point of
making whole scenes, the wireframe are useless. In the scenes I've tested,
the screen was simply black with wireframe lines, and I don't think that
moving the camera would have helped seeing anything. It only starts to make
sense if you can organise objects by layers and turn them on and off easily,
but eventually, it's the shaded preview that tells you if you're on the
right track or not.

G.


--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.