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Gilles Tran <tra### [at] inapginrafr> wrote:
> I wholly second this idea. To be honest, I still don't see the point of an
> OpenGL preview as it is. My tests with the patch resulted in a totally
> useless and very black tangle of wireframe lines...
I said "wireframe" but was really talking about any type of OpenGL
preview, be it wireframe or shaded triangles or whatever.
And besides, a wireframed still image may look very cluttered, but
when the camera is moved, it helps visualizing objects a lot.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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