POV-Ray : Newsgroups : povray.unofficial.patches : OpenGL wireframe preview patch available : Re: OpenGL patch update (June 15/2003) Server Time
30 Jun 2024 19:57:50 EDT (-0400)
  Re: OpenGL patch update (June 15/2003)  
From: Warp
Date: 16 Jun 2003 03:35:37
Message: <3eed7349@news.povray.org>
Ray Gardener <ray### [at] daylongraphicscom> wrote:
> Camera problems have been fixed.

  Does it also work when using transformations in the camera?
  That is, something like this:

camera
{ angle 35
  translate -z*10
  rotate <35, -40>
}

  Moreover, a matrix transformation can be applied to the camera, which
can shear the camera.
  It's possible and easy to apply these same transformations in OpenGL
as well (even the skewing ones).

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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