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>
> > Yeah, that file's camera is a tough one for the
> > wireframer to handle. Anything that uses "look_at",
> > actually, is likely to be off. I have to keep
> > working on the camera support.
>
> You should be able to translate any perspective or orthographic camera
> pretty directly into OpenGL...what are you doing that makes it so hard?
> Just let the existing code parse the camera, and use the values it comes
> up with.
I'm calling gluPerspective() and gluLookAt().
I haven't had time to get into explicitly
setting up the OpenGL projection and modelview
matrices.
But that's the charm of open source -- if it
bothers you so much, and it's so simple to
you what the solution is, then you don't have to wait
for me to "enter the matrix." :)
Ray
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