POV-Ray : Newsgroups : moray.win : Re: SeaShell Plugin : Re: SeaShell Plugin Server Time
24 Jun 2024 07:38:13 EDT (-0400)
  Re: SeaShell Plugin  
From: Thomas de Groot
Date: 15 Jun 2003 04:16:16
Message: <3eec2b50@news.povray.org>
Some comments below. Priority order given:

"Philippe_Gibone" <Ph.### [at] wanadoofr> schreef in bericht
news:3ee2e3c8@news.povray.org...
> Version 2, 3... : (in the order you'll suggest)
> The ability to define different steps for the wireframe and the rendering
==> Priority 5.
> To have a smaller resolution around the bumps ==> hm. Not ested. Priority
somewhere in th middle I guess.
> uv_mapping texturing ==> Yes, this would be nice. Priority 1. Also with
exterior and interior texture definition possibility. Most shells in nature
are pearly white on the inside, while coloured on the outside.
> Texture using the mesh2 capabilities ==> Yes, absolutely! Priority 2. Now
it gives an error in POV.
> New functions for the structural curve ==> Priority 3.

> New functions for the waves ==> Priority 6.
>
Cheers,

Thomas


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