Hey Gena!
> Was that pixelization (big pixels in HDRI map) done intentionally?
No, but it was my first try with HDRI and i didn't know how to avoid it... I
just used spherical mapping and hit the render button ;-)
> I believe you'll place some walls in that room so that HDRI map
> will not be visible in the background.
The final scene will not use HDRI at all, this one was only a test
> now we have the same place for those objects (Uffizi, kitchen etc. :)
There will propably come a time when your first raytraced image isn't
supposed to be some reflective spheres over a checkered plane but some
reflective spheres in a HDRI sky sphere ;-)
Thanks for your comments
Florian
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