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> Tessellation: I'm working on my own tessellation patch. Others have done
> general tessellation methods, I'm doing shape-specific methods. So far
> I've got nice tessellations for spheres, cylinders, cones, and a few
> other shapes.
Cool. I need tesselation services as well, both for
OpenGL previewing and (possibly later) scanline rendering.
I mean, why have my wireframe previewer go the trouble
of tesselating each primitive when your code is doing that?
Is any info available on your tesselators?
Ray
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