|
![](/i/fill.gif) |
Rune <run### [at] runevision com> wrote:
> Couldn't it be tested for a transform block if it could be optimized to
> a rotation, a translation and a uniform scaling? Shouldn't it be enough
> to test if the transformation matrix is an orthogonal one? And if it is,
> isn't it always possible to do the desired optimization?
I suppose so, and I suppose that no-one bothered when implementing the
transform block code... :)
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |