> > By Mr. Froehlich's own admission, raytracing speed doesn't compete with
> > scanlining until you have billions of objects, so there's definitely
room for
> > exploration under that limit.
>
> That is not what I said! We were talking about video game realtime usage
> using triangles. And some fuzzy argument about the film industry that you
> mentioned.
I stand corrected. A billion triangles, then.
I would imagine there's also room for exploration
under that limit.
Ray
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