POV-Ray : Newsgroups : povray.general : Scanline rendering in POV-Ray : Re: Scanline rendering in POV-Ray Server Time
4 Aug 2024 18:18:39 EDT (-0400)
  Re: Scanline rendering in POV-Ray  
From: Ray Gardener
Date: 2 Jun 2003 16:25:15
Message: <3edbb2ab$1@news.povray.org>
> > By Mr. Froehlich's own admission, raytracing speed doesn't compete with
> > scanlining until you have billions of objects, so there's definitely
room for
> > exploration under that limit.
>
> That is not what I said!  We were talking about video game realtime usage
> using triangles.  And some fuzzy argument about the film industry that you
> mentioned.

I stand corrected. A billion triangles, then.
I would imagine there's also room for exploration
under that limit.

Ray


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