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In article <3EDB7CED.99BA1222@gmx.de> , Christoph Hormann
<chr### [at] gmx de> wrote:
> Sorry but i simply don't get it. Your original motivation for considering
> implementing scanline rendering in POV-Ray is to allow something that is
> not possible in POV-Ray as you state (i.e. efficient rendering of scenes
> with many objects). But now you write you will only support a subset of
> those shapes already available in POV-Ray - how does this fit together?
I also don't understand yet why a scanline render mode should be added to
POV-Ray for the stated purpose and yet the same person shows an example made
with a scanline renderer. But hey, I don't think we are supposed to
understand :-(
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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