POV-Ray : Newsgroups : povray.general : Scanline rendering in POV-Ray : Re: Scanline rendering in POV-Ray Server Time
4 Aug 2024 18:20:20 EDT (-0400)
  Re: Scanline rendering in POV-Ray  
From: Thorsten Froehlich
Date: 2 Jun 2003 13:42:37
Message: <3edb8c8d$1@news.povray.org>
In article <3EDB7CED.99BA1222@gmx.de> , Christoph Hormann 
<chr### [at] gmxde>  wrote:

> Sorry but i simply don't get it.  Your original motivation for considering
> implementing scanline rendering in POV-Ray is to allow something that is
> not possible in POV-Ray as you state (i.e. efficient rendering of scenes
> with many objects).  But now you write you will only support a subset of
> those shapes already available in POV-Ray - how does this fit together?

I also don't understand yet why a scanline render mode should be added to
POV-Ray for the stated purpose and yet the same person shows an example made
with a scanline renderer.  But hey, I don't think we are supposed to
understand :-(

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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