POV-Ray : Newsgroups : povray.general : wheel slice of a sphere : Re: wheel slice of a sphere Server Time
4 Aug 2024 10:15:41 EDT (-0400)
  Re: wheel slice of a sphere  
From: Mario
Date: 2 Jun 2003 10:50:23
Message: <3edb642f$1@news.povray.org>
"ABX" <abx### [at] abxartpl> wrote in message
news:73omdv4t3jo38s0j0hpmb67p893hklsrcm@4ax.com...
> On Mon, 2 Jun 2003 10:29:39 -0400, "Mario" <ant### [at] spamcopnet>
wrote:
> > Hello again!
> >
> > Imagine wheel. Now imagine it  cut in half. That is the shape I am
trying to
> > get.
> >
> > I was able to get that shape by using taking the difference of a sphere
and
> > some cubes, but is there an easier way?
>
> intersection{} of sphere{} and plane{} ?

I think that would be more like a hemisphere. What I wanted was a slice of
that. Hmm... like a lemon wedge slice or orange slice


>
> >        texture {
> >            Glass
> >            scale 4      // Scale by the same amount in all
> >        }
>
> Out of curriosity what you expect from "scale 4" here ?

I'm not sure....I think that was just copied from code somewhere else. Maybe
something off of the POVRay "Insert" submenu...


> And since all components of difference{} have the same texture you could
apply
> it once at end of difference{} block.

That's good to know! Thanks!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.