POV-Ray : Newsgroups : povray.general : Scanline rendering in POV-Ray : Re: Scanline rendering in POV-Ray Server Time
4 Aug 2024 10:15:34 EDT (-0400)
  Re: Scanline rendering in POV-Ray  
From: Ray Gardener
Date: 1 Jun 2003 19:39:16
Message: <3eda8ea4$1@news.povray.org>
Those are interesting pics (and very neat, too).

Your experience with complex scenes is
of great help in this discussion.

I'm curious as to what the memory usage
is like on your computer when rendering
these scenes, and how you would handle
getting previews of such scenes
(either stills or test animations)
and how long they would take.

I should also clarify that I'm not
necessarily beholden to scanline rendering
as the goal per se, but rather to just
find the best way to handle complex scenes
and achieve fast previews (and also to
shorten render times for scenes that
don't need global illumination effects).
I think getting fast animation previews
was the driving factor behind Renderman,
for example, because for any given
film scene one has to rehearse it
a few times.

When you say that your triangles are
non-instantiated, are you saying that
they are merely pointers to a master triangle?
If so, do I assume correctly that their
transforms are also in common (because
if they weren't, then each triangle would
have to store a 16 element matrix)?

Ray


"Gilles Tran" <git### [at] wanadoofr> wrote in message
news:3eda88ae@news.povray.org...

> 3eda7985@news.povray.org...
> > Fair enough. I submit the following picture:
> > http://www.daylongraphics.com/products/leveller/tour/ss_scanline.jpg
>
> http://www.oyonale.com/ldc/english/dark.htm
> 370 millions of triangles, rendered on my laptop at 6000*8000 in a couple
of
> days, using radiosity.
>
> Other complex pictures I've done recently are in that range (see also
> http://www.oyonale.com/ldc/english/chevys.htm and
> http://www.oyonale.com/ldc/english/family_night.htm ).
>
> OK, to be fair, these images make a generous use of instanciation, as 370
> millions of non instanciated triangles would certainly bog down my
computer
> so that doesn't invalidate what you said (I think the people of VRay
claims
> billions of non instanciated ones).  Still, in POV-Ray, a smart
combination
> of primitives and meshes can be extremely efficient. In fact, some of
these
> pics will be shown at the next SIGGRAPH by the people (XFrog) who have
> created the plants used here.
>
> G.
>
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>
>


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