POV-Ray : Newsgroups : povray.general : Scanline rendering in POV-Ray : Re: Scanline rendering in POV-Ray Server Time
4 Aug 2024 10:23:05 EDT (-0400)
  Re: Scanline rendering in POV-Ray  
From: Warp
Date: 1 Jun 2003 17:32:52
Message: <3eda7103@news.povray.org>
Ray Gardener <ray### [at] daylongraphicscom> wrote:
> I'm currently investigating development of a
> scanline renderer, because the scenes I need
> to support (landscape scenes) typically contain
> too many objects for efficient raytracing.

  Could you profundize on this? What exactly is the difference between
scanline rendering and raytracing which makes the former better for
rendering a huge amount of objects?

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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