3ed3869c$1@news.povray.org...
> Is there any noticeable speed difference between Debar's macros and
> shader? I guess that this picture renders fast enough, so this speed
> difference is probably insignificant for such pictures...
IIRC, Philippe Debar's macro works by creating a faceted sphere and
assigning a different texture to each facet, and both operations are quite
slow (it's like building a giant bitmap pixel per pixel).
G.
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