Hi Folks,
I've been playing with PovMan 1.0 over the weekend and decided to write
a shader.
I've basicly translated Philippe Debar's Skylight.inc v0.6b to a pigment
shader. For ease of implementation I chopped out the integration to
Jaimes Vives Piqueres' light macros and the ability to vary 'north', but
now I have it working I'll try to reimplement these.
Attached is a test render. I'll post the .pov and .sl files in p.b.s-f
shortly.
Please let me know what you think of it.
Bye for now,
Mike Andrews.
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