> I solve it myself and it is based on basic geometry formulas. I also
create
> Cornell box scene to test it. Instrutions to Cornell Box scene are here:
>
> http://www.graphics.cornell.edu/online/box/data.html
>
> It works. I can't explain better because my notes and files are home and I
> have to use net from cafe until I get own Internet connection.
I want write a GPL python class (mainly to use it in Blender) to
write a Pov code to make a realistic-physical correct light simulation.
Can I use your formula?
Have you a site? Can you explain more?
Can you make a very simple example code?
Best regards,
Manuel
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