POV-Ray : Newsgroups : povray.general : Virtualight : Re: Virtualight Server Time
4 Aug 2024 16:13:47 EDT (-0400)
  Re: Virtualight  
From: Warp
Date: 24 May 2003 20:43:25
Message: <3ed011ad@news.povray.org>
Hugo Asm <hua### [at] post3teledk> wrote:
> Thanks Warp. I rarely go outside the POV-Ray forums to discuss these things,
> so I didn't know. When you say, the algoritm used in POV-Ray isn't typical
> radiosity, I assume it was modified. What happened to the "backwards monte
> carlo" ?

  Radiosity and monte-carlo sampling are just two completely different
algorithms for implementing global illumination. POV-Ray uses the latter
(because it's more suitable to raytracing of non-polygonal surfaces).

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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