POV-Ray : Newsgroups : povray.general : Virtualight : Re: Virtualight Server Time
4 Aug 2024 16:15:26 EDT (-0400)
  Re: Virtualight  
From: Warp
Date: 24 May 2003 20:41:45
Message: <3ed01149@news.povray.org>
Daniel Ngu <ngu### [at] xtraconz> wrote:
> If that is the case, any reason for the difference in implementation?

  The radiosity algorithm works only with polygons. Also, it can't take
into account some things that raytracing supports, such as refraction
and reflection (unless some kind of "fake" reflection is used, as is
typical in scanline rendering).

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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