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Warp wrote:
> It's better to use term "global illumination" (and if you want to be
> more specific, add "stochastic" before it) than "radiosity" when
> writing to not-only-povray groups to not to cause confusion.
Thanks Warp. I rarely go outside the POV-Ray forums to discuss these things,
so I didn't know. When you say, the algoritm used in POV-Ray isn't typical
radiosity, I assume it was modified. What happened to the "backwards monte
carlo" ?
Daniel wrote:
> any reason for the difference in implementation?
I think this has to do with how POV-Ray handle objects. Most raytracers work
on triangles, POV-Ray does not only do this.
Regards,
Hugo
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