POV-Ray : Newsgroups : povray.general : Virtualight : Re: Virtualight Server Time
4 Aug 2024 18:19:56 EDT (-0400)
  Re: Virtualight  
From: Daniel Ngu
Date: 24 May 2003 05:13:23
Message: <3ecf37b3@news.povray.org>
"Jim Charter" <jrc### [at] aolcom> wrote in message:
> You did better than me, I'll be darned if I could find the manual.
 Thanks :-)

> With POV-Ray, instead of a canned effect, such as sunlight, being
> readily available, there is instead a devoted community endlessly
> experimenting with newer and better ways to obtain such effects.
> POV-Ray lends itself to the spirit of investigation and experimentation.
>   You can monitor this spirit on the POV newsgroups.  Ultimately, this
> leads to greater originality and scope in the artwork produced.  After
> woorking with POV for four years I still find that experts on the server
> are working with effects whose refinement I can barely perceive, let
> alone understand and accomplish myself.

I agree.

> So that got a bit longwinded but in summary, if your interest is
> freeware, and basically amateur in its goals, I would recommend POV over
> Virtualight unreservedly. You will become very skilled indeed before you
> "outgrow" it, and the community of other users is a rich resource. But
> the knowledge you gain that can be ported to the commercial world is
> relatively general.  If you are trying to accumulate knowledge toward a
> commercial career, you may need to be more crafty in the software you
> choose to learn.

What modeler would you recommend for POVRay?  I strived to do everything
using a text editor as I reckon I will have better control over the scene
but is it really feasible to come up with higly complex scene without the
help of a modeler.

Daniel.


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