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de news:
> Maybe a similar effect can be achieved with this pattern.
Actually aoi-like images can be done with the slope pattern in regular 3.5:
#include "functions.inc"
#declare cam_location=-z*5;
#declare cam_lookat=<0,0,0>;
camera {location cam_location look_at cam_lookat}
isosurface{
function{f_sphere(x,y,z,1)-f_noise3d(x*2,y*2,z*2)*1}
contained_by{sphere{0,2}}
max_gradient 3.141
texture {
pigment {
slope {cam_lookat-cam_location,0.6}
color_map{[0 rgb z*2][1 rgbft 0]}
}
finish {ambient 1}
}
}
G.
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