POV-Ray : Newsgroups : povray.general : Triangle vs Polygon : Re: Triangle vs Polygon Server Time
4 Aug 2024 10:20:53 EDT (-0400)
  Re: Triangle vs Polygon  
From: Manuel
Date: 21 May 2003 05:14:30
Message: <3ecb4376$1@news.povray.org>
> 1: Space. 3 vertices instead of a list of vertices.
> 2: Speed. Solving for an intersection with a triangle is simpler than
> with a general polygon.
> 3: If you have a lot of them, you can put the triangles in meshes,
> getting even more space and speed optimizations.


OK. Thx for explanation.
:-)

Have you an idea about the percentage of speed
improvement (without mesh construction)?


Cheers,

              Manuel


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.