POV-Ray : Newsgroups : povray.binaries.utilities : [Announcement] TesselSphere: an OpenGL spherical tesselation program : Re: [Announcement] TesselSphere: an OpenGL spherical tesselation program Server Time
26 Apr 2024 16:26:50 EDT (-0400)
  Re: [Announcement] TesselSphere: an OpenGL spherical tesselation program  
From: Dennis Miller
Date: 15 May 2003 20:06:57
Message: <3ec42ba1$1@news.povray.org>
Eagerly awaited! Would you consider outputting to TGA format?
D.

"Nicholas Shea" <nic### [at] aolcom> wrote in message
news:web.3ec347a62ca85ef9ff884c60@news.povray.org...
> The original purpose for coding TesselSphere was to generate vertexia for
> rendering pollen, viruses and radiolaria. As an artist I had always been
> fascinated with these forms but aquiring the mathematical skills to model
> them was a challange. Over time, I amassed various utilities in C, C++,
> Java and POV-Ray scene description language. Some were GNU programs
> downloaded from the net, others I had coded myself. My dream was to
> integrate them into one interactive program with a good UI that did it
all.
> TesselSphere is the result. It has gone through many incarnations and is
> still evolving. Much time and effort has gone into TesselSphere; I hope it
> proves useful...
>
> Features
>
> 1. Particle, geodesic (tetrahedral, octahedral, icosahedral) and Kaleido
> subdivision.
> 2. Output formats: OBJ, VRML, POV-Ray 3.5 and RAW.
> 3. Delaunay and Voronoi hulls: real-time morphs and cell separations (via
> vertex splitting).
> 4. Delaunay and Voronoi hulls: cell stellations.

movies.
> 6. Display options: separate attribute colouring (facet/cell, vertex and
> edge - random colours or fixed).

>
> You can find out about TesselSphere via the link on my home page:
>
> www.geocities.com/nicholasshea
>
> TesselSphere will be released mid 2003. Any feedback, feature requests or
> suggestions would be appreciated. Many thanks,
>
> Nicholas Shea
>
>


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