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Christoph Hormann <chr### [at] gmxde> wrote:
> I suppose your system does not use high dynamic range image data. In this
> situation this would be a good idea (not sure if and how this could be
> handled in OpenGL though).
I don't understand what would be the use.
AFAIK HDRI data have only effect on reflections and global illumination.
No such things are used in the OpenGL program. When you look directly
to an unmodified HDRI image, you don't see any difference between it
and a regular image, and that's basically what is seen in the OpenGL
program: The environment map itself.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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