POV-Ray : Newsgroups : povray.binaries.images : Metallic paint : Re: Metallic paint Server Time
15 Nov 2024 18:22:04 EST (-0500)
  Re: Metallic paint  
From: Harold
Date: 14 May 2003 15:20:42
Message: <3ec2970a$1@news.povray.org>
Ohhh, that should look nice. Please post when you've rendered it!

Harold

"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3ec25f09$1@news.povray.org...
> It works fine with radiosity, because it gets it's ambient brightness from
> the #default statement so I can just switch on/off ambient lighting
without
> modifying the material itself :) However it does require a light source in
> the scene, because it uses specular highlights to get the metallic and
> glitter efffects.
>
> Besides which it all works based on the pigment you give it, so a lot of
> tuning (particularly brightness for gamma, radiosity, HDR) can be done
using
> the colour and light sources in the scene it's being used in.
>
> But now you mention it I've been meaning to try a scene using HDR, and I
> think I'll use this texture in my first test :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
> "Hugo Asm" <hua### [at] post3teledk> wrote in message
> news:3ec24b03@news.povray.org...
> > Yes it's very nice. Have you tried with radiosity and HDR lighting,
> because
> > you'll need it sooner or later? Even if you spend a lot of time,
> fine-tuning
> > the texture for simple lighting, you may have to do it again, when you
> > change the light. That's just my experience.  :o)  Also, based on the
> glance
> > I had at your files, I see that you're not using gamma correction. This
> may
> > be a deliberate choice, otherwise ...mm.. it will change some things
> again.
> >
> > Let me know if you have questions.. I'll try to help.
> >
> > Regards,
> > Hugo
> >
> >
>
>


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