POV-Ray : Newsgroups : povray.binaries.images : Metallic paint : Re: Metallic paint Server Time
15 Nov 2024 18:24:52 EST (-0500)
  Re: Metallic paint  
From: Tek
Date: 14 May 2003 11:21:45
Message: <3ec25f09$1@news.povray.org>
It works fine with radiosity, because it gets it's ambient brightness from
the #default statement so I can just switch on/off ambient lighting without
modifying the material itself :) However it does require a light source in
the scene, because it uses specular highlights to get the metallic and
glitter efffects.

Besides which it all works based on the pigment you give it, so a lot of
tuning (particularly brightness for gamma, radiosity, HDR) can be done using
the colour and light sources in the scene it's being used in.

But now you mention it I've been meaning to try a scene using HDR, and I
think I'll use this texture in my first test :)

--
Tek
http://www.evilsuperbrain.com


"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3ec24b03@news.povray.org...
> Yes it's very nice. Have you tried with radiosity and HDR lighting,
because
> you'll need it sooner or later? Even if you spend a lot of time,
fine-tuning
> the texture for simple lighting, you may have to do it again, when you
> change the light. That's just my experience.  :o)  Also, based on the
glance
> I had at your files, I see that you're not using gamma correction. This
may
> be a deliberate choice, otherwise ...mm.. it will change some things
again.
>
> Let me know if you have questions.. I'll try to help.
>
> Regards,
> Hugo
>
>


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