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Tom Melly wrote:
> It almost looks as though the surface of the container is reflecting
> something (a checkered floor no less - how traditional ;).
>
> Any stray settings floating around?
nope, very standard, except for the big max_trace_level = 50.
I'm trying a different tack atm, but I think it may be a bijoux bugette in
Pov. I had
#declare Cigarette = union {
// parts of the cigarette
...
SmokeShape
}
where SmokeShape is a merge of some sphere sweeps with media turned on.
when I changed to:
#declare Cigarette = merge {
// parts of the cigarette
...
SmokeShape
}
the artefacts disappeared (but other problems occurred).
I can't swear to this, it was late at night :-) but the
SmokeShape certainly rendered perfectly well by itself
with media turned on.
The artefacts do look like a chequered floor, I think that's
indicative, like they appear when the ray passes an even (odd?) number
of times through the object?
I guess I'd be doing everyone a favour if I could produce
a sample piece of code exhibiting the problem - I'm feeling
a little guilty now, I'll see what I can do.
--
Bill Hails
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