Many thanks Ken - it works much better now
"Ken" <tyl### [at] pacbell net> wrote in message
news:3EBD4828.704C43E2@pacbell.net...
>
>
> Duncan Adamson wrote:
> >
> > Hi,
> >
> > I'm trying to create a mirror to add to a bathroom I'm creating.
> >
> > my texture is defined as
> > #declare BathroomMirrorTexture = texture
> > {
> > pigment
> > {
> > White
> > }
> > finish
> > {
> > ambient 0.1
> > brilliance 6
> > diffuse 0.7
> > metallic
> > specular 0.80
> > roughness 1/120
> > reflection 0.8
> > }
> > }
> >
> > but it comes out very cloudy - what am I doing wrong?
>
> Try reducing the diffuse value. For some good reflection finish settings
> take a look at metals.inc etc.
>
> --
> Ken Tyler
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