Hi,
I'm trying to create a mirror to add to a bathroom I'm creating.
my texture is defined as
#declare BathroomMirrorTexture = texture
{
pigment
{
White
}
finish
{
ambient 0.1
brilliance 6
diffuse 0.7
metallic
specular 0.80
roughness 1/120
reflection 0.8
}
}
but it comes out very cloudy - what am I doing wrong?
Many thanks
Duncan
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