POV-Ray : Newsgroups : povray.general : limits : Re: limits Server Time
4 Aug 2024 12:15:10 EDT (-0400)
  Re: limits  
From: Warp
Date: 8 May 2003 19:40:22
Message: <3ebaeae5@news.povray.org>
Ben Chambers <bdc### [at] junocom> wrote:
> Unless you're up to incredibly long renders, though, POV-Ray first
> tesselates them into triangles.

  I didn't know that POV-Ray supports NURBS.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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