POV-Ray : Newsgroups : povray.general : image map inside a cylinder? : Re: image map inside a cylinder? Server Time
4 Aug 2024 14:28:21 EDT (-0400)
  Re: image map inside a cylinder?  
From: Marc Jacquier
Date: 27 Apr 2003 11:01:59
Message: <3eabf0e7$1@news.povray.org>

3eabac92@news.povray.org...
> Marc Jacquier <jac### [at] wanadoofr> wrote:
> > You could try splitting your ring in  inside and outside parts unsing a
> > difference and an intersection with a cylinder, then apply the
normal_map
> > only on the inside part.
>
>   That's not necessary. It's enough to apply the texture containing the
> text to the cylinder and the other texture to the torus. (The texture in
> the cylinder may need inverting (scale <-1,1,-1> or whatever) because
> it will be in the inner surface of the cylinder.)

D'oh!
Yes of course! :-)
I'd better wait I'm completely awake before I reply posts: I missed the
torus/cylinder difference.
Marc


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