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"Achill" <ach### [at] ma tum de> wrote in message
news:3EA### [at] ma tum de...
<snip>
> Adding mesh approximations of solids should be possible, like adding
> polytopes. The "vertices" and some more useless points (which have to be
> excluded, for example with the help of a "convex hull algorithm") are
> given by all possible sums of vertices from the input sets.
>
> That seems to be a bigger project though... :-)
>
Bigger than what?
You are suggesting to create a "sum of a set A with a sphere of radius r,
centered at <0,0,0>, which gives the set of all points "within distance
r of A".
Aren't there an infinite number of points within a solid, or for that
matter, on the surface of a solid?
That sounds like a pretty big project to me. ...
You will have to use some approximation ... some definition of a smallest
cell .. to give yourself a finite number of points within the solid. A mesh
is just doing that to the surface rather than the volume. How is that more
complicated?
Alan
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