POV-Ray : Newsgroups : povray.newusers : (vector) sum of two objects : Re: (vector) sum of two objects Server Time
31 Jul 2024 08:32:56 EDT (-0400)
  Re: (vector) sum of two objects  
From: Alan Walkington
Date: 24 Apr 2003 16:40:25
Message: <3ea84bb9$1@news.povray.org>
"Achill" <ach### [at] matumde> wrote in message
news:3EA### [at] matumde...
<snip>
> Adding mesh approximations of solids should be possible, like adding
> polytopes. The "vertices" and some more useless points (which have to be
> excluded, for example with the help of a "convex hull algorithm") are
> given by all possible sums of vertices from the input sets.
>
> That seems to be a bigger project though... :-)
>
Bigger than what?

You are suggesting to create a "sum of a set A with a sphere of radius r,
centered at <0,0,0>, which gives the set of all points "within distance
r of A".

Aren't there an infinite number of points within a solid, or for that
matter, on the surface of a solid?
That sounds like a pretty big project to me. ...

You will have to use some approximation ... some definition of a smallest
cell .. to give yourself a finite number of points within the solid.  A mesh
is just doing that to the surface rather than the volume. How is that more
complicated?

Alan


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