POV-Ray : Newsgroups : povray.newusers : (vector) sum of two objects : Re: (vector) sum of two objects Server Time
31 Jul 2024 08:21:03 EDT (-0400)
  Re: (vector) sum of two objects  
From: Alan Walkington
Date: 24 Apr 2003 15:50:12
Message: <3ea83ff4@news.povray.org>
This might actually be approximated in the following manner:

Given a sphere (A) and a cube(B) in CSG, normalise them at <0,0,0>.and
construct a mesh equivilent for each. Create an alogrithm that, for each
vertice in A, finds an equivelant vertice (or set of vertices) in B and
builds a new mesh using these results.  If I am visualing this properly,
this might give the effect of a 'rounded cube' for this example.

--
Alan Walkington
Technical Staff
United Defense, San Jose


"Achill" <ach### [at] matumde> wrote in message
news:web.3ea6ac9f97d4f590e54f3efb0@news.povray.org...
> Is there a (CSG-like?) possibility to create the vector sum of objects or
at
> least of simple solids?
>
> Thanks for your help.
>
> Achill
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.