POV-Ray : Newsgroups : povray.general : Direction dependent glass? : Re: Direction dependent glass? Server Time
4 Aug 2024 20:16:57 EDT (-0400)
  Re: Direction dependent glass?  
From: Simon Adameit
Date: 24 Apr 2003 11:50:18
Message: <3ea807ba@news.povray.org>
Christopher James Huff wrote:
> In article <3ea7e2b2@news.povray.org>,
> 
> 
> Uh...why? You would still need a close look at it.
> 

It's not about being able to see both surfaces but about the rays not 
ending up parallel. You could use a lower ior to compensate for this but 
this will make fresnel reflection look all wrong.

> Well, as I've been saying, you can probably get a reasonable one-way 
> effect by good lighting. 

lightning?

>But I don't see how the slope pattern can help 

The same way object or gradient(if the window is flat) pattern can help.


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