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Copper Pin wrote:
>
> I for one wasn't convinced by the sepia tint. To me it looked like a
> full-colour world where everything happened to be coloured in shades of
> brown.
And of course, the technique used to try and get the effect, while
inventive, was doomed. But the failed attempt, for his purposes, was at
a minimum, good enough, and on reflection, its effect as you describe,
*of recreating a world of sepia tints*, is just what he was trying to
do. That lost world of the Bluebird, now enshrined in sepia is just
where Bob wants to take us.
Bob was trying to create the appearance of a sepia tinted and aged
photograph in a single pass, something raytracing is uniquely not
equipped for. A two-step process which first created the photographic
object, then made a tracing of it directly might have been more
successful. Still, the method he did use is a highly entertaining
experiment. By sampling from a pretraced and externally tinted image
based on his scene, then recoloring his 3d scene to match, he did
acknowledge the stepped process that would be necessary. But instead of
reproducing an accurate record of a photograph, he may have entered what
has been termed the "metareality" of a photograph. That point where its
physicality is indistinguishable from its illusion. Now I realize that
Bob was not trying to engage such an inquiry; he was just trying to find
a way to marry the concept of "old" with an example of "technology".
But what he did do was challenge the limits of raytracing, and opened
some possibly interesting doors in the process. I applaud his bold attempt.
The result makes me think about what's elemental: sea, sky, the near
geometric plane of the beach, sepia tones, and of course,... speed.
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