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Thorsten Froehlich wrote:
> In article <3ea1d418$1@news.povray.org> , Simon Adameit
> <sim### [at] gaussschule-bs de> wrote:
>
>
>>regarding your last comment, how compares raytracing with other
>>techniques when complexity grows?
>
>
> In short:
>
Thanks for you detailed explanation.
> So, as you can see (if you managed to read on to here), if the scene
> complexity rises, ray-tracing gets more economical, even for things like
> triangle meshes.
>
Unfortunately complexity is limited by memory.
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