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Thorsten Froehlich wrote:
> In article <3ea19c47@news.povray.org> , Simon Adameit
> <sim### [at] gaussschule-bs de> wrote:
>
>
>>And pure raytracing doesn't mean that you are not able to model and
>>preview in real-time.
>
>
> Well, if the preview excludes everything (most importantly the recursive
> part of the process) that makes ray-tracing what it is, sure, but then you
> can just as well use other approaches which will actually produce better
> results more quickly for everything but the most complex scenes.
>
but is it still pure raytracing ;-)
regarding your last comment, how compares raytracing with other
techniques when complexity grows?
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