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Hello,
I have been playing around with povray and reading this newsgroup. I can
understand that using SDL for creating scenes with simple objects or a
combination thereof (cylinder, cone etc.) is quite handy (particularly
for me since I have a programming background).
What I don't understand is how SDL can be used to create complex scenes
with trees, people, faces etc. It would seem much more difficult to use
SDL than a modelling program. Or does it require practice ? That is,
once you start using SDL on a regular basis, you simply start imagining
even complex scenes intuitively in math. Is that true ?
Regards,
Mahesh
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