POV-Ray : Newsgroups : povray.newusers : I don't understand how media scales : Re: I don't understand how media scales Server Time
31 Jul 2024 02:30:09 EDT (-0400)
  Re: I don't understand how media scales  
From: Greg M  Johnson
Date: 7 Apr 2003 08:33:24
Message: <3e917014$1@news.povray.org>
That is amazing. But why did you write, for example,

scale 10 warp{turbulence 0.2} scale 1/10
scale 20 warp{turbulence 0.3} scale 1/20
?

Isn't this really

warp{turbulence 0.2} scale 1/10     scale 20   // or scale 2 ?
warp{turbulence 0.3} scale 1/20    scale 50   // or scale 2.5?



instead of
"Simon Adameit" <sim### [at] gaussschule-bsde> wrote in message
news:3e90051e@news.povray.org...
> Greg M. Johnson wrote:
> > Yes it does.
> >
> > Now say I want to make it look like "flames" on the surface of a sun,
but
> > still have a basically round surface.  When I do turbulence, it squashes
it
> > completely.  What feature ought I try?
> >
> >
>
> Try warps:
>
>
> sphere{0, 1
> pigment{rgbft 1}
> hollow
> interior{
>          media{
>                  emission 0.75/5
>                  density { spherical
>              warp{black_hole 0,1 strength 1.3 falloff 2 inverse}
>              scale 10 warp{turbulence 0.2} scale 1/10
>              scale 20 warp{turbulence 0.3} scale 1/20
>              scale 50 warp{turbulence 0.5} scale 1/50
>              scale 100 warp{turbulence 0.9} scale 1/100
>              warp{black_hole 0,1 strength 1.3 falloff 2}
>                          color_map {
>                                  [0.0 rgb <0,0,0>]
>                  [0.1 rgb <0,0,0.3>]
>                                  [0.5 rgb <0.8, 0.8, 0.4>]
>                                  [1.0 rgb <1,1,1>]
>                          }
>              scale 0.5
>                  }
>          }
> }
> scale 10}
>
> camera {
>     location  <0, 10,-50>/3
>     look_at   <0,0,0>
>     angle    45
> }
>


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