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Christopher James Huff <cja### [at] earthlink net> wrote:
> Roll "sky_sphere" into "background". With the present name, too many
> people mistake it for an object.
Another handy feature for "background" would be support for a pigment
(instead of the current support for a single color).
The pigment could be evaluated, for example, at <0,0,0> in the lower
left pixel of the image and <1,1,0> at the upper right pixel. The
functionality would be pretty similar to using the alpha channel (+ua),
but instead of blending to transparent, the image would blend to the
given pigment.
One of the most useful applications for this would be to specify a bitmap
for the background (which is often requested by people).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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