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The way I delt with camera and splines was first using a program where I
made a path using splines that show the paths (Truespace 4 I have, but
Truespace 3 is freeware now).
But actually, the simplest way I seen to slow the camera down is between the
points where the camera is to be slow is simply increasing the gap between
those two points.
Say I have my cubic spline points like this:
<0,0,0>
<-1, 0, 1>
<1, 1, 0>
<2,2,1>
<3,3,2>
<4,4,2>
my points are 10 frames apart, and I want the frames 2,2,1 and 3,3,2 to be
twice as slow... This is how it would look:
#declare Movement=spline{
cubic_spline
-10, <0,0,0>
0,<-1, 0, 1>
10,<1, 1, 0>
20,<2,2,1>
40,<3,3,2>
50,<4,4,2>
}
And have the clock from 0 to 40. What will happen is that the rendering
will move at a certain rate UNTIL somewhere between 20 and 40, where it will
be the slowest at 30.
Wheredragon
"How Camp" <kro### [at] hotmail com> wrote in message
news:3e01c632$1@news.povray.org...
>
> "Fidel viegas" <fid### [at] artrecognition co uk> wrote in message
> news:BA23BB06.813A%fid### [at] artrecognition co uk...
> > in article 3dfa67a8$1@news.povray.org, Apache at
> apa### [at] yahoo com
> > wrote on 13/12/02 11:39 pm:
> >
> > > What about NURBS?
> > >
> >
> > I think someone has written a macro that translates NURBS into bicubic
> > patches. I am not quite sure. Can anyone confirm this.
>
> Yes, I'd be interested in seeing this as well.
>
> - How
>
>
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