POV-Ray : Newsgroups : povray.general : Povray script to OpenGL? : Re: Povray script to OpenGL? Server Time
4 Aug 2024 22:17:16 EDT (-0400)
  Re: Povray script to OpenGL?  
From: Warp
Date: 26 Mar 2003 04:41:30
Message: <3e8175ca@news.povray.org>
Tom Melly <tom### [at] tomandlucouk> wrote:
> A plane stretching to infinity would, presumably, need an infinite bounding box
> (otherwise it's not infinite).

  I think an infinite object does not have a bounding box at all.

> An infinite number of rays would be required to
> trace it, since there would be an infinite number of intersection points.

  I don't understand how you came to this conclusion.
  An infinite number of intersection points to calculate what? For one
pixel we need one intersection point (unless using antialiasing, which
means we may need something like 9 intersection points). What do you need
to calculate an infinite amount of intersection points for?

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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