"Warp" <war### [at] tag povray org> wrote in message
news:3e8095f9@news.povray.org...
> Uh? Calculating the intersection point of a ray and a surface which
> is very very far away does not take any longer than with a surface
> which is close. Why would you think it does?
Well, I was kind of thinking that an infinite plane would require an
infinite number of rays to trace since there would be an infinite number of
places that a ray could intersect (and that would be potentially in view).
However, on reflection, it occurs to me that:
a) the number of rays is limited by the resolution
and
b) that would just be silly.
Toodleoo.
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