I am currently rendering a larger version of the glass ball I posted some
days ago (35% done in 1d 16h 30m).
I think there must be something wrong with the dispersion code because I get
strange spots in the image. In the smaller version I just thought it was
artifacts from using to few despersion samples, but now I am using more
samples and the spots are still there.
The attached image (a detail from the large image) shows the problem.
I am using despersion 1.05, 40 samples, ior 1.5 and finish F_Glass5 (from
glass.inc).
I use the official povray 3.5 in windows xp.
--
Daniel Nilsson
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