|
![](/i/fill.gif) |
J. Cranmer <joh### [at] world com> wrote:
> Rotation { rotation 1 0 1.61803 1.570796326795}
You should explain to those who don't know VRML (like me) what that does.
If that generates a rotation of 1.570796326795 radians around the
axis <1, 0, 1.61803>, then what you need to use is the Axis_Rotate_Trans()
macro (in transforms.inc). (Note that you need to convert the angle to
degrees, which is most easily done with the degrees() function.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |