POV-Ray : Newsgroups : povray.general : media+normal : Re: media+normal Server Time
4 Aug 2024 18:17:15 EDT (-0400)
  Re: media+normal  
From: Warp
Date: 9 Mar 2003 08:14:18
Message: <3e6b3e2a@news.povray.org>
Rafal 'Raf256' Maj <raf### [at] raf256com> wrote:
> In with way normals do affect radiosity?

  By default the normal modifier is not taken into account when
calculating the illumantion of a surface caused by radiosity samples.
This means that if you have a surface (not illuminated directly by
any light source) with a normal modifier, it won't show any (it will
be flat, as if it didn't have any normal modifier).
  By turning this option on, you can make POV-Ray to take the normal
modifier into account. (The reason why it's off by default is because
it slows down the rendering.)

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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